Archive

Archive for the ‘opengl’ Category

3D!

June 19th, 2004 zeraien Comments off

Today I thought I needed a lesson in OpenGL. It begun because I had trouble finding good enough info about the isometric perspective, so I thought… “Hey wouldn’t it be nice to have a coordinate system you could spin around in 3D and find out what isometric is all about eh?”

Then my quest for a tutorial on OpenGL begun, and quickly ended here.

Lo and behold, a short while later I was pumping out triangles and cubes and… a coordinate system which I could freely spin around.
Now I have a much better understanding of the system, and can also test out various cool things directly in the 3D engine, like placement of objects and stuff.

Eventually I am surely making a game using OpenGL, the power seems limitless. So now I even took out my physics book along with my maths book, both have joined the pile of opened books all over the place.

Anyway, so far I’ve been mostly streamlining my code, and no new major developments have can be reported today (aside from the 3d engine stuff). I am learning about overloading operators (which is some seriously KICK ASS SHIT!), and basically just doing a lot of refactoring so I can once again start to add new stuff.

Although I really wanna do that thing I wanted, with the clicking on a point and moving the character towards it. I might do it now if I have the brain-power.

Here are some pics of the 3D stuff (first outside the cube, then inside, note the coordinate system) and my desk.

opengl_1Inside the cubeMy Messy Desk
Categories: c++, game engine, opengl Tags: