More on Python
December 18th, 2004
How about this idea…. Python is a pilot, and C++ is the ship.
Basicly I figure that I still want to keep most of the object infrastructure in C++ but let python control some objects such as ships.
I did come up with the idea of sending extensive data back and forth via lists rather then separate methods for everything… this will surely save time and code, since I wont have to have a method for every little detail that python or C might need to know about a ship.
In any case, I am still working on this whole integration thingie.
Categories: c++, game engine, python